

Yes, there’s a time limit, but what sets Magic Maze apart and prevents Pandemic Effect are two unique mechanics: (1) each player is in charge not of an adventurer but on particular direction(s) of movement anyone can move any adventurer at any time in real time, and (2) after the beginning of the game, except for certain special times, there is no talking allowed.

Magic Maze (2017): Four adventurers are trying to break into a maze-like mall, steal stuff, and leave. The uncredited designer understood that time pressure was one way to undermine the Pandemic Effect bossing people around takes time! Later co-op games like Space Alert, X-COM, and 5-Minute Dungeon all use the same method, but Break the Safe was first, and if you can find a copy it’s definitely worth it. Sure it was roll-and-move–but that just added to the suspense as you dodged guards and attack dogs and tried to make it in and out. It came out five years before Pandemic, was published by Mattel of all people–therefore, it was a mass-produced game available at toy stores–AND it was a hella good co-op playable by the whole family! You and up to three other master spy-thieves had to break into a lair and steal the secret files in the safe, and you had to do it in 30 minutes real time. I am also not including hidden-traitor games ( Shadows Over Camelot, Battlestar Galactica, The Resistance, etc.) because there bossing other players around becomes part of the meta–it’s a feature, not a bug.īreak The Safe (2003): This game is miraculous for several reasons. Such games have a different problem: a player who has no chance of winning can often sabotage things, thereby robbing a rightful winner of their victory (table-flip territory if I’ve ever seen it). These are games where there is an individual winner but players must co-operate to avoid something bad happening because then everyone loses. It’s interesting to see how different designers have tackled the problem and come up with different solutions.įor the purposes of this listicle I am purposefully avoiding semi-cooperative games such as Castle Panic or Archipelago.

No, what I’m assuming here is that you’re looking for a good co-operative game for your group but you want to avoid the Pandemic Effect. Ditto Arkham Horror first released in 1987 and recently updated to its third edition.Īfter Pandemic was published in 2008 and gave rise to its eponymous Effect, both players and designers realized that there was a need for solutions that were incorporated into the design of the game itself, and not simply rules that said, in effect, “don’t talk about what’s in your hand”.

Its rules simply assumed players would work together to figure out Sherlie’s next move.
ARKHAM HORROR TABLEFLIP FULL
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